2025-26 Self Scout

Self scout

2025-26

18–1230 games

Hudl report exports, rebuilt 2026-10-08

2 games are not in these numbers. They were never broken down in Hudl, so no stats exist for them. Everything on this page covers the 30 games that were.

  • Jan 27 · Summit
  • Feb 20 · Franklin

Centennial on Jan 30 and Feb 17 came through twice in the Hudl export, once complete and once partway through. Each is counted once here, using whichever version’s own points agree with the final score.

The keys, stacked

3 of 3100%4–04 games
2 of 383%10–212 games
45-point drop
1 of 338%3–58 games
0 of 317%1–56 games

At least two keys: 14–2 (88%). One or none: 4–10 (29%). That is the number to coach to — “hit at least two” rests on 16 games, “hit all three” on 4.

Rows drawn faintly rest on fewer than six games. Trust the shape of the ladder, not any single rung.

Each key on its own

KeyWhen we hit itWhen we didn’tSwing
1We shoot more free throws than they do14–288%4–1029%+59
2Fewer than 11 turnovers9–375%9–950%+25
3Five or more killsNever charted. A key with no data is not a key that was missed.
4Seven or fewer offensive rebounds allowed12–475%6–843%+32

Read the free-throw key carefully. Teams that lead late get fouled on purpose, so some of that swing is the win producing the stat rather than the other way round. It looks like the strongest key and is the most contaminated one. Offensive rebounds allowed is the cleanest of the three.

What separates a win from a loss

Each factor’s correlation with point margin, and its average in wins against its average in losses.

Effective field goal percentage — shooting percentage that counts a three as worth more than a two: (made + half the threes made) ÷ attempts. A night of 3-for-8 from the arc beats 4-for-8 inside it, and plain FG% cannot see that.+0.5452.7% vs 43.7%
The share of available rebounds we took at our own end — our defensive rebounds against the total that could have been had. Not a count, so it is not inflated by a night when both teams missed everything.+0.5175.9% vs 65.3%
Turnovers as a share of possessions, rather than a raw count. A team that plays fast gives the ball away more times per game without being any looser with it; this is the version that compares.-0.5018.1% vs 23.1%
Free throws attempted per field goal attempt — how often we get to the line, not how well we shoot once there. Attempts, not makes: a team can raise this while missing every one.+0.350.40 vs 0.21
The share of our own misses we rebounded. Across last season and this summer it barely moved with winning either time, which is the evidence behind sending four back instead of crashing.+0.0134.8% vs 33.0%
Hudl’s own composite rating: one number per possession built from scoring and the events around it. It tracks winning more tightly than any single factor because it already contains the result — read it as a summary of how the night went, not as a cause of it.+0.681.32 vs 0.96

Defending our own glass tracks winning about as closely as shooting does. Crashing theirs barely registers. That is the evidence behind sending four back and one to the glass by default.

Against the shot standards

Every zone measured against the bar the standards set: 1.10 points per shot. Size is how often we shoot there. Not measured against our own average — the standard does not move.

1RimHighest-value target. Always a good shot, for anyone.Not counted yet
2Free throwsSecond priority. A trip to the line beats most field goal attempts.Not counted yet
3Paint-touch 3Catch-and-shoot three created after the defense has been touched in the paint. Green for anyone, from anywhere.Not counted yet
4Mastery shotA specific player from a specific spot, earned by producing 1.10 points per shot there over enough attempts to believe it.Not counted yet

Tiers one to three need charted film. Whether a three came after a paint touch, and whether it was a catch-and-shoot, are possession facts — no Hudl report carries them. They fill in as games are charted. Tier four is below, and works today.

Rim — 50 of 98, 1.02 points per shot. Just short of the 1.10 bar.1.02Paint — 16 of 23, 1.39 points per shot. Clears the 1.10 bar.1.39Mid — 14 of 57, 0.49 points per shot. Well below the 1.10 bar.0.49L Wing — 3 of 13, 0.69 points per shot. Well below the 1.10 bar.0.69R Wing — 3 of 20, 0.45 points per shot. Well below the 1.10 bar.0.45L Corner — 13 of 35, 1.11 points per shot. Clears the 1.10 bar.1.11R Corner — 6 of 18, 1.00 points per shot. Just short of the 1.10 bar.1.00Top — 1 of 8, 0.38 points per shot. Well below the 1.10 bar.0.38

2 of 8 zones clear 1.10, and they take 21% of our shots.

ZoneMadeFG% Pts/shotShare vs 1.10
Rim2pt50–9851.0%1.0236.0%Just short
Paint2pt16–2369.6%1.398.5%Clears it
Mid2pt14–5724.6%0.4921.0%Well below
L Wing3pt3–1323.1%0.694.8%Well below
R Wing3pt3–2015.0%0.457.4%Well below
L Corner3pt13–3537.1%1.1112.9%Clears it
R Corner3pt6–1833.3%1.006.6%Just short
Top3pt1–812.5%0.382.9%Well below

Mastery shots — tier four

Only these 4 players were charted, so only they can earn or miss a green light here. Nobody else is being judged and found wanting — there is simply no shot data for them.

  • Braden White31 GP · 722 min
  • Brooks Brown24 GP · 345 min
  • Brooks Caudill31 GP · 260 min
  • Beckett Williams28 GP · 166 min

Earned. Green whenever it is there.

  • Braden White · Paint11 of 15 · 1.43 adjusted
  • Braden White · L Corner8 of 15 · 1.38 adjusted

Shooting well enough, not yet enough attempts.

  • Brooks Caudill · R Corner4 of 8 · 1.20 adjusted
  • Brooks Brown · L Corner4 of 11 · 1.10 adjusted

This is not the whole team. The chart covers 4 players and 20% of the season’s shots (272 of 1337). Read it as those players, not as us.

By quarter

PeriodHudl rowseFG%TO%DREB%OREB%FT factor
Overall3249.1%20.0%71.8%34.9%0.32
1st3251.0%20.3%75.8%34.1%0.16
2nd3247.1%19.6%67.7%35.6%0.19
3rd3243.7%20.1%74.2%37.7%0.25
4th3256.0%20.6%69.4%32.3%0.75
OT1245.0%7.2%100.0%16.7%0.60

Shooting swings from 43.7% in the 3rd to 56.0% in the 4th. That gap is a practice problem, not a talent one.

The free-throw factor climbing late is the deliberate fouling showing up in the data, which is the same effect that inflates key 1.

Why this says 32 and the rest of the page says 30. Hudl totals the period report on its own side, over every row in the export — and it shipped 2 games twice. The per-game tables above drop the duplicates; this one cannot, because the file holds no per-game rows to drop. The percentages are sound, the game count is Hudl’s.

Game by game

DateOpponentResult1234
Mar 9@ BlackmanL 33–41××·×
Mar 5@ BrentwoodL 49–62×✓·×
Mar 3@ PageW 62–57✓✓·✓
Feb 28@ SummitW 50–45×✓·✓
Feb 17CentennialW 64–58✓×·×
Feb 12@ BrentwoodL 48–61××·×
Feb 10@ NolensvilleL 53–65×✓·×
Feb 6@ KenwoodW 38–19✓×·✓
Feb 3FranklinW 53–46✓✓·✓
Jan 31SummitW 50–41✓✓·×
Jan 30@ CentennialW 63–57✓×·✓
Jan 22BrentwoodL 33–54××·×
Jan 17MBAW 77–65✓×·✓
Jan 16NolensvilleW 53–43×✓·×
Jan 13Columbia CentralW 53–37✓×·✓
Jan 9@ PageL 44–56××·×
Jan 6@ IndependenceL 43–53××·✓
Jan 1@ Oak RidgeL 51–64✓×·✓
Dec 30@ Lipscomb AcademyL 33–60××·✓
Dec 29@ Stone MemorialW 57–44✓×·✓
Dec 20@ HillsboroW 49–36×✓·✓
Dec 19@ BeardenL 48–68××·×
Dec 12IndependenceL 43–47×✓·✓
Dec 9LaVergneW 54–51××·×
Dec 5Hickman CountyW 55–32✓×·×
Dec 2@ RiverdaleW 70–37✓✓·✓
Nov 25SmyrnaW 53–47✓×·✓
Nov 24KIPP AntiochW 63–32✓✓·✓
Nov 20Wilson CentralW 51–42✓✓·×
Nov 18Warren CountyL 43–44✓×·×

A dot means that key was never charted for that game. It is not a miss.